Sometimes you think you know somebody only to discover you don’t really know them at all. As far as Tomb Raider’s Lara Croft is concerned, she is not only one of the most well-known figures in all of gaming but she is also an icon of the PlayStation era on which she debuted.
Initially arriving in a heavily polygonal guise, Lara Croft has changed with the times and her physique and appearance have improved alongside the graphical capabilities of video game consoles and computers. As one of gaming’s first major “it” girls, Lara Croft often drew outsized attention when she first arrived on the scene for her overtly sexualized appearance and characters.
As a sexy, female Indiana Jones, Lara Croft performs all manner of action-hero stunts and introduced the world to a type of exploratory 3D gameplay that would later be perfected in titles like Super Mario 64 and God of War. That is, Lara Croft introduced a lot more innovation to the industry than you may be aware of her doing but that’s not all. In this article we’re going to tell you five fast facts you may not know about gaming icon Lara Croft.
5. One of the Highest Grossing Properties with a Female Lead
We know what you’re thinking, but what about Aliens and Sigourney Weaver? Move over Sig, this is Lara Croft’s territory. Across all properties, Lara Croft is the highest-grossing female lead in a video game series – by far. With more games and movies than many titles that are much older, Lara Croft’s Tomb Raider is a truly modern game with its origins as early as the PlayStation One and the advent of 3D platforming and action games in a big way.
4. Lara Croft was Almost a Man from Latin America
Inspired by both Indiana Jones and the Jurassic Park movies, Lara Croft was almost a man from Latin America herself. It is tough to say whether or not the series would have gone on to achieve quite the success it enjoys now, but a male lead in Tomb Raider would have made things decidedly different.
3. The First Game Sold 7 Million Copies
It is hard to overstate just how popular the first game was for the PlayStation. When Eidos released it, they probably didn’t expect that it would dominate the sales charts for months to come and go on to sell 7 million discs.
2. Her Iconic Physique was an Accident
Apparently when designing Lara Croft the team adjusted various aspect ratios to see what they could come up with and when a designer accidentally increased her chest area by 150%, giving us the awkwardly proportioned Lara Croft we all know and love today. But the team loved it and decided to keep the top-heavy Lara Croft and the gaming world has thanked them for it ever since. One of her initial selling points, Lara Croft did not introduce sexiness to video games but rather highlighted that it was an effective tactic for making a memorable female character if you want to sell your game to younger players.
1. Developed by 6 People
The original Tomb Raider game, which went on to print money for Eidos, was only developed by a team of 6 dedicated, hard-working programmers and designers. How’s that for the power of small groups of people?