Twenty years ago today, on the 22nd March 1996, Resident Evil, otherwise known as Biohazard, was released onto Playstation consoles in Japan; and today Capcom are celebrating it’s twentieth anniversary of the franchise by releasing a series of interviews with those that worked on the franchise, starting with Hiroyuki Kobayashi.
As part of this interview Resident Evil fans will be able to see first-hand what Kobayashi and the development team at Capcom tried to acomplish with the game and the ideas they had to make the franchise a success with the fans. The interview with Kobayashi also goes on to explain in more detail about the changes implemented into Resident Evil 4 and the effects it had on future titles such as Resident Evil 6, and in recent times, Resident Evil: Revelations 2.
Resident Evil has come along way from it’s initial roots and while the gameplay, and visuals, have steadily changed over the years the passion that the Resident Evil community has for the characters involved within the game, especially Leon Kennedy and Claire Redfield, remain unchanged. What originally started out as a Playstation exclusive in 1996 as a survival-horror themed story filled with puzzles and undead monsters has evolved into a fast-paced-action franchise that spans the entire entertainment industry; with both movies and games being produced alongside books and graphics novels.
To celebrate this anniversary Capcom will also releasing PS4 and Xbox One variations of Resident Evil 4, which was originally released onto the PS2, Resident Evil 5 and Resident Evil 6; each of which will come complete with all previously released downloadable content. A High Definition Re-Make of Resident Evil 2 is also in the works and rumours suggest that a seventh Resident Evil game will also be announced in the coming months.